#include <System.hpp>
◆ System()
The constructor for the System class.
- Parameters
-
componentManager | A pointer to the ComponentManager that the System will use to access Components. |
entityManager | The entity manager that the system will use to get entities. |
◆ ~System()
◆ checkIsValidEntity()
virtual bool ECS::System::checkIsValidEntity |
( |
Entity |
entity | ) |
|
|
pure virtual |
◆ update()
virtual void ECS::System::update |
( |
| ) |
|
|
pure virtual |
◆ _componentManager
◆ _entityManager
The documentation for this class was generated from the following files: